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Timestamp:
Sep 27, 2010, 7:53:30 PM (15 years ago)
Author:
dafrick
Message:

Fixing small bug in Script (regarding number of executions).
Fixed bug in WorldEntity, that caused the visibility and activity to be synchronized incorrectly (since bVisibleMem and bActiveMem are not synchronized).
Some small changed in documentation.
Started "synchronizing" pickups. Seems to work (except GUI), but haven't done any extensive testing yet.

File:
1 edited

Legend:

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Added
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  • code/trunk/src/modules/pickup/items/ShieldPickup.h

    r7456 r7493  
    5151        A Pickup which can add a Shield to the Pawn.
    5252
    53         1) The percentage: The percentage the shield takes from the damage dealt to a Pawn
    54         2) The hit points: The amount of damage points a shield can teake before collapsing
    55         3) The activation type: 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it.
    56         4) The duration: the activation time of the pickup.
     53        There are 4 parameters that can be cosen.
     54        - The @b percentage The percentage the shield takes from the damage dealt to a Pawn
     55        - The @b hit @b points The amount of damage points a shield can teake before collapsing
     56        - The @b activation @b type 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it.
     57        - The @b duration the activation time of the pickup.
    5758
    5859    @author
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