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Ignore:
Timestamp:
Sep 23, 2010, 1:00:42 PM (14 years ago)
Author:
dafrick
Message:

Doing some documentation.

File:
1 edited

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  • code/trunk/src/modules/notifications/NotificationDispatcher.cc

    r7474 r7484  
    9393    }
    9494
     95    /**
     96    @brief
     97        Registers variables for synchronisation.
     98    */
    9599    void NotificationDispatcher::registerVariables(void)
    96100    {
     
    113117        else if(GameMode::isServer())
    114118        {
     119            //TODO: This may fail if the object has not been synchronized, yet.
    115120            callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId);
    116121        }
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