- Timestamp:
- Sep 23, 2010, 1:00:42 PM (14 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/notifications/NotificationDispatcher.cc
r7474 r7484 93 93 } 94 94 95 /** 96 @brief 97 Registers variables for synchronisation. 98 */ 95 99 void NotificationDispatcher::registerVariables(void) 96 100 { … … 113 117 else if(GameMode::isServer()) 114 118 { 119 //TODO: This may fail if the object has not been synchronized, yet. 115 120 callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); 116 121 }
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