- Timestamp:
- Sep 15, 2010, 7:29:16 PM (14 years ago)
- File:
-
- 1 edited
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code/trunk/src/modules/questsystem/effects/AddQuestHint.h
r7401 r7456 28 28 29 29 /** 30 @file 30 @file AddQuestHint.h 31 31 @brief Definition of the AddQuestHint class. 32 @ingroup QuestEffects 32 33 */ 33 34 … … 44 45 /** 45 46 @brief 46 Adds a QuestHint, resp. activates the QuestHintof the given id for the player the QuestEffect is invoked on.47 Adds a @ref orxonox::QuestHint "QuestHint", resp. activates the @ref orxonox::QuestHint "QuestHint" of the given id for the player the QuestEffect is invoked on. 47 48 48 49 Creating a AddQuestHint through XML goes as follows: 49 50 50 @code 51 51 <AddQuestHint hintId="id" /> //Where id identifies the QuestHint that should be added.
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