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Ignore:
Timestamp:
Sep 15, 2010, 7:29:16 PM (14 years ago)
Author:
dafrick
Message:

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/questsystem/QuestListener.cc

    r7163 r7456  
    2828
    2929/**
    30     @file
     30    @file QuestListener.cc
    3131    @brief Implementation of the QuestListener class.
    3232*/
     
    3636#include "core/CoreIncludes.h"
    3737#include "core/XMLPort.h"
     38
    3839#include "Quest.h"
    3940#include "QuestManager.h"
     
    4344    CreateFactory(QuestListener);
    4445
     46    //! Initialization of the static variables for the modes as strings.
     47    /*static*/ const std::string QuestListener::ALL = "all";
     48    /*static*/ const std::string QuestListener::START = "start";
     49    /*static*/ const std::string QuestListener::FAIL = "fail";
     50    /*static*/ const std::string QuestListener::COMPLETE = "complete";
     51
    4552    /**
    4653    @brief
     
    7582
    7683        if(this->quest_ != NULL)
    77             this->quest_->addListener(this); //!< Adds the QuestListener to the Quests list of listeners.
     84            this->quest_->addListener(this); // Adds the QuestListener to the Quests list of listeners.
    7885
    7986        COUT(4) << "QuestListener created for quest: {" << this->quest_->getId() << "} with mode '" << this->getMode() << "'." << std::endl;
     
    9097    /* static */ void QuestListener::advertiseStatusChange(std::list<QuestListener*> & listeners, const std::string & status)
    9198    {
    92         for (std::list<QuestListener*>::iterator it = listeners.begin(); it != listeners.end(); ++it) //!< Iterate through all QuestListeners
     99        for (std::list<QuestListener*>::iterator it = listeners.begin(); it != listeners.end(); ++it) // Iterate through all QuestListeners
    93100        {
    94101            QuestListener* listener = *it;
    95             if(listener->getMode() == status || listener->getMode() == "all") //!< Check whether the status change affects the give QuestListener.
    96             {
     102            if(listener->getMode() == status || listener->getMode() == QuestListener::ALL) // Check whether the status change affects the give QuestListener.
    97103                listener->execute();
    98             }
    99104        }
    100105    }
     
    110115    bool QuestListener::setQuestId(const std::string & id)
    111116    {
    112         this->quest_ = QuestManager::getInstance().findQuest(id); //!< Find the Quest corresponding to the given questId.
    113 
    114         if(this->quest_ == NULL) //!< If there is no such Quest.
     117        this->quest_ = QuestManager::getInstance().findQuest(id); // Find the Quest corresponding to the given questId.
     118
     119        if(this->quest_ == NULL) // If there is no such Quest.
    115120        {
    116121            ThrowException(Argument, "This is bad! The QuestListener has not found a Quest with a corresponding id..");
     
    131136    bool QuestListener::setMode(const std::string & mode)
    132137    {
    133         if(mode == "all")
    134         {
     138        if(mode == QuestListener::ALL)
    135139            this->mode_ = QuestListenerMode::All;
    136         }
    137         else if(mode == "start")
    138         {
     140        else if(mode == QuestListener::START)
    139141            this->mode_ = QuestListenerMode::Start;
    140         }
    141         else if(mode == "fail")
    142         {
     142        else if(mode == QuestListener::FAIL)
    143143            this->mode_ = QuestListenerMode::Fail;
    144         }
    145         else if(mode == "complete")
    146         {
     144        else if(mode == QuestListener::COMPLETE)
    147145            this->mode_ = QuestListenerMode::Complete;
    148         }
    149146        else
    150147        {
    151148            COUT(2) << "QuestListener with invalid mode '" << mode << "' created. Mode set to 'all'." << std::endl;
    152         this->mode_ = QuestListenerMode::All;
    153         return false;
     149            this->mode_ = QuestListenerMode::All;
     150            return false;
    154151        }
    155152
     
    161158        Get the mode of the QuestListener.
    162159    @return
    163         Return the mode of the QuestListener. Can be eighter 'all', 'start', 'fail' or 'complete'.
     160        Return the mode of the QuestListener. Can be either 'all', 'start', 'fail' or 'complete'.
    164161    */
    165162    std::string QuestListener::getMode(void)
    166163    {
    167         if(this->mode_ == QuestListenerMode::All)
    168         {
    169             return "all";
    170         }
    171         else if(this->mode_ == QuestListenerMode::Start)
    172         {
    173             return "start";
    174         }
    175         else if(this->mode_ == QuestListenerMode::Fail)
    176         {
    177             return "fail";
    178         }
    179         else if(this->mode_ == QuestListenerMode::Complete)
    180         {
    181             return "complete";
    182         }
    183         else
    184         {
    185             COUT(1) << "An unforseen, never to happen, Error has occurred. This is impossible!" << std::endl;
    186             return "";
     164        switch(this->mode_)
     165        {
     166            case QuestListenerMode::All:
     167                return QuestListener::ALL;
     168            case QuestListenerMode::Start:
     169                return QuestListener::START;
     170            case QuestListenerMode::Fail:
     171                return QuestListener::FAIL;
     172            case QuestListenerMode::Complete:
     173                return QuestListener::COMPLETE;
     174            default: // This will never happen.
     175                return QuestListener::ALL;
    187176        }
    188177    }
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