Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Sep 15, 2010, 7:29:16 PM (14 years ago)
Author:
dafrick
Message:

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/trunk/src/modules/questsystem/QuestHint.h

    r7401 r7456  
    2828
    2929/**
    30     @file
     30    @file QuestHint.h
    3131    @brief Definition of the QuestHint class.
     32    @ingroup Questsystem
    3233*/
    3334
     
    4243namespace orxonox // tolua_export
    4344{ // tolua_export
     45
    4446    namespace QuestHintStatus
    4547    {
    46         //! The state of the hint.
     48        //! The state of the @ref orxonox::QuestHint "QuestHint".
    4749        enum Value
    4850        {
     
    5456    /**
    5557    @brief
    56         Represents a hint in the game towards completing a Quest.
    57         Consists of title and description (which is stored in a QuestDescription object) in textual form and must belong to a quest.
     58        Represents a hint in the game that gives aid towards completing a @ref orxonox::Quest "Quest".
     59        Consists of title and description (which is stored in a @ref orxonox::QuestDescription "QuestDescription" object) in textual form and must belong to a quest.
    5860        A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them.
    5961
    6062        Creating a QuestHint through XML goes as follows:
    61 
    6263        @code
    6364        <QuestHint id="hintId">
Note: See TracChangeset for help on using the changeset viewer.