Changeset 7456 for code/trunk/src/modules/questsystem/QuestHint.h
- Timestamp:
- Sep 15, 2010, 7:29:16 PM (14 years ago)
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- 1 edited
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code/trunk/src/modules/questsystem/QuestHint.h
r7401 r7456 28 28 29 29 /** 30 @file 30 @file QuestHint.h 31 31 @brief Definition of the QuestHint class. 32 @ingroup Questsystem 32 33 */ 33 34 … … 42 43 namespace orxonox // tolua_export 43 44 { // tolua_export 45 44 46 namespace QuestHintStatus 45 47 { 46 //! The state of the hint.48 //! The state of the @ref orxonox::QuestHint "QuestHint". 47 49 enum Value 48 50 { … … 54 56 /** 55 57 @brief 56 Represents a hint in the game t owards completing a Quest.57 Consists of title and description (which is stored in a QuestDescriptionobject) in textual form and must belong to a quest.58 Represents a hint in the game that gives aid towards completing a @ref orxonox::Quest "Quest". 59 Consists of title and description (which is stored in a @ref orxonox::QuestDescription "QuestDescription" object) in textual form and must belong to a quest. 58 60 A QuestHint has a defined status (inactive or active, where inactive is default) for each player, which means each a QuestHint exists only once for all players, it doesn't belong to a player, it just has different states for each of them. 59 61 60 62 Creating a QuestHint through XML goes as follows: 61 62 63 @code 63 64 <QuestHint id="hintId">
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