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Ignore:
Timestamp:
Sep 15, 2010, 7:29:16 PM (14 years ago)
Author:
dafrick
Message:

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

File:
1 edited

Legend:

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  • code/trunk/src/modules/questsystem/QuestEffect.h

    r5781 r7456  
    2828
    2929/**
    30     @file
     30    @file QuestEffect.h
    3131    @brief Definition of the QuestEffect class.
     32    @ingroup Questsystem
    3233*/
    3334
     
    4445    /**
    4546    @brief
    46         Handles QuestEffects for Quests.
    47         QuestEffects are the only way for Quests to have any sideeffects in the game world. They are also the only way for a player to gain, complete or fail Quests.
     47        Handles QuestEffects for @ref orxonox::Quest "Quests".
     48        QuestEffects are one of the ways for @ref orxonox::Quest "Quests" to have any side effects on the game world and for the game world to influence the @ref orxonox::Quest "Quests".
    4849    @author
    4950        Damian 'Mozork' Frick
     
    5859            static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list.
    5960
    60 
    6161    };
    6262
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