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Ignore:
Timestamp:
Apr 29, 2006, 1:57:48 PM (18 years ago)
Author:
rennerc
Message:

new network system implemented. yet with a lot of empty function bodys

File:
1 edited

Legend:

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Added
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  • branches/network/src/world_entities/playable.h

    r7351 r7444  
    7979  virtual void tick(float dt);
    8080
    81   // NETWORK
    82   int       writeSync(const byte* data, int length, int sender);
    83   int       readSync(byte* data, int maxLength );
    84   bool      needsReadSync();
    85 
    86 
    8781  // Transformations:
    8882  static Playable::Playmode stringToPlaymode(const std::string& playmode);
     
    111105  int                   oldFlags;           //!< Used for synchronisation
    112106
    113   int                   score;
    114   int                   oldScore;
     107  int                   score;              //!< players score
    115108
    116109  bool                  bDead;
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