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Timestamp:
Sep 11, 2010, 2:42:47 PM (14 years ago)
Author:
dafrick
Message:

Adding new level notifications.oxw, to "showcase", or at this stage rather "test" Notifications.
Restoring tutorial.oxw to its old state, before it was hijacked by me for testing.

Extending Script class. Now also normal orxonox code can be executed with it, the execution of code can be triggered with Triggers (obviously) and cod can also executed on load.
I needed this to load the NotificationLayer in levels where it is needed.
Also inserted a Script that loads the NotificationQueue to display Notifications in all levels it was needed.

File:
1 edited

Legend:

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  • code/trunk/src/modules/objects/Script.cc

    r5781 r7404  
    2323 *      Benjamin Knecht
    2424 *   Co-authors:
    25  *      ...
     25 *      Damian 'Mozork' Frick
    2626 *
    2727 */
     
    2929#include "Script.h"
    3030
     31#include "core/command/CommandExecutor.h"
    3132#include "core/CoreIncludes.h"
     33#include "core/EventIncludes.h"
    3234#include "core/LuaState.h"
    3335#include "core/XMLPort.h"
     
    3739    CreateFactory(Script);
    3840
     41    // Initializing constants.
     42    /*static*/ const std::string Script::NORMAL = "normal";
     43    /*static*/ const std::string Script::LUA = "lua";
     44
     45    /**
     46    @brief
     47        Constructor. Registers and initializes the object.
     48    @param creator
     49        The creator of this object.
     50    */
    3951    Script::Script(BaseObject* creator) : BaseObject(creator)
    4052    {
    4153        RegisterObject(Script);
    4254
    43         // Get a new LuaState
    44         luaState_ = new LuaState();
    45     }
    46 
     55        // Initialize variables.
     56        this->luaState_ = NULL;
     57        this->remainingExecutions_ = Script::INF;
     58
     59    }
     60
     61    /**
     62    @brief
     63        Destructor. Cleans up.
     64    */
    4765    Script::~Script()
    4866    {
    49         if (this->isInitialized())
    50             delete luaState_;
    51     }
    52 
    53     void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode)
    54     {
    55         BaseObject::XMLPort(xmlelement, mode);
    56 
    57         XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode);
    58     }
    59 
     67        if(this->isInitialized() && this->luaState_ != NULL)
     68            delete this->luaState_;
     69    }
     70
     71    /**
     72    @brief
     73        Method for creating a Script object through XML.
     74    @param xmlElement
     75        The element.
     76    @param mode
     77        The mode.
     78    */
     79    void Script::XMLPort(Element& xmlElement, XMLPort::Mode mode)
     80    {
     81        SUPER(Script, XMLPort, xmlElement, mode);
     82
     83        XMLPortParam(Script, "code", setCode, getCode, xmlElement, mode);
     84        XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlElement, mode, const std::string&).defaultValues(Script::NORMAL);
     85        XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlElement, mode).defaultValues(true);
     86        XMLPortParam(Script, "times", setTimes, getTimes, xmlElement, mode).defaultValues(Script::INF);
     87
     88        XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlElement, mode);
     89
     90        if(this->isOnLoad()) // If the object is onLoad the code is executed at once.
     91            this->execute();
     92    }
     93
     94    /**
     95    @brief
     96        Creates a port that can be used to channel events and react to them.
     97    @param xmlElement
     98        The element.
     99    @param mode
     100        The mode.
     101    */
     102    void Script::XMLEventPort(Element& xmlElement, XMLPort::Mode mode)
     103    {
     104        SUPER(Script, XMLEventPort, xmlElement, mode);
     105
     106        XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlElement, mode);
     107    }
     108
     109    /**
     110    @brief
     111        Is called when an event comes in trough the event port.
     112    @param triggered
     113        Whether the event is triggering or un-triggering.
     114    */
     115    void Script::trigger(bool triggered)
     116    {
     117        if(triggered) // If the event is triggering (instead of un-triggering) the code of this Script  is executed.
     118            this->execute();
     119    }
     120
     121    /**
     122    @brief
     123        Executes the Scripts code, depending on the mode.
     124    */
    60125    void Script::execute()
    61126    {
    62         luaState_->doString(code_);
    63     }
     127        if(this->times_ != Script::INF && this->remainingExecutions_ == 0)
     128            return;
     129
     130        if(this->mode_ == ScriptMode::normal) // If the mode is 'normal'.
     131            CommandExecutor::execute(this->code_);
     132        else if(this->mode_ == ScriptMode::lua) // If it's 'lua'.
     133        {
     134            assert(this->luaState_);
     135            this->luaState_->doString(this->code_);
     136        }
     137
     138        if(this->times_ != Script::INF)
     139            this->remainingExecutions_--;
     140    }
     141
     142    /**
     143    @brief
     144        Sets the mode of the Script.
     145    @param mode
     146        The mode as a string.
     147    */
     148    void Script::setMode(const std::string& mode)
     149    {
     150        if(mode == Script::NORMAL)
     151            this->setMode(ScriptMode::normal);
     152        else if(mode == Script::LUA)
     153        {
     154            this->setMode(ScriptMode::lua);
     155            // Creates a new LuaState.
     156            if(this->luaState_ == NULL)
     157                this->luaState_ = new LuaState();
     158        }
     159        else
     160        {
     161            COUT(2) << "Invalid mode '" << mode << "' in Script object." << std::endl;
     162            this->setMode(ScriptMode::normal);
     163        }
     164    }
     165
     166    /**
     167    @brief
     168        Get the mode of the Script.
     169    @return
     170        Returns the mode as a string.
     171    */
     172    const std::string& Script::getMode(void)
     173    {
     174        switch(this->mode_)
     175        {
     176            case ScriptMode::normal:
     177                return Script::NORMAL;
     178            case ScriptMode::lua:
     179                return Script::LUA;
     180        }
     181    }
     182
     183    /**
     184    @brief
     185        Set the number of times this Script is executed at the most.
     186        -1 denotes infinity.
     187    @param times
     188        The number of times to be set.
     189    */
     190    void Script::setTimes(int times)
     191    {
     192        if(times >= -1)
     193        {
     194            this->times_ = times;
     195            this->remainingExecutions_ = times;
     196        }
     197        else
     198        {
     199            COUT(2) << "Invalid times '" << times << "' in Script." << std::endl;
     200            this->times_ = Script::INF;
     201        }
     202    }
     203
    64204}
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