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Changeset 7368 in orxonox.OLD for trunk/src/util/object_manager.h


Ignore:
Timestamp:
Apr 25, 2006, 11:37:59 PM (18 years ago)
Author:
bensch
Message:

orxonox/trunk: some renamings, and GameWorldData now has lists for what EntityLists should be drawed/ticked/collided(not yet implemented).

File:
1 edited

Legend:

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Added
Removed
  • trunk/src/util/object_manager.h

    r7221 r7368  
    6767
    6868//! A powerfull handler for the Object (WorldEntities) in the World.
    69 class ObjectManager : public BaseObject {
     69class ObjectManager : public BaseObject
     70{
     71public:
     72  typedef std::list<WorldEntity*> EntityList;      //!< A type definition to make it easy to use EntityLists.
    7073
    71  public:
    72    ObjectManager();
    73    virtual ~ObjectManager();
     74  ObjectManager();
     75  virtual ~ObjectManager();
    7476
    7577  void flush();
     
    7981
    8082
    81   std::list<WorldEntity*>& getObjectList(OM_LIST listNumber) { return this->objectLists[listNumber]; }
    82   const std::list<WorldEntity*>& getObjectList(OM_LIST listNumber) const { return this->objectLists[listNumber]; }
     83  /** @returns the List (listnumber) of objects. @param listNumber the List to get. */
     84  EntityList& getObjectList(OM_LIST listNumber) { return this->objectLists[listNumber]; }
     85  /** @returns a constant LIST of Objects. @param listNumber the objectList to returns */
     86  const EntityList& getObjectList(OM_LIST listNumber) const { return this->objectLists[listNumber]; }
    8387
    84   static std::list<WorldEntity*>* distanceFromObject(const PNode& center, float radius, ClassID classID);
     88  static void distanceFromObject(EntityList& entities, const PNode& center, float radius, ClassID classID);
    8589
    8690  void debug(OM_LIST omList, unsigned int level = 0) const;
     
    9094  static const char* OMListToString(OM_LIST omList);
    9195
    92  private:
    93   const std::list<BaseObject>*            pNodeList;
     96private:
     97  const std::list<BaseObject>*            pNodeList;                //!< The List of PNodes.
    9498
    95 
    96   std::list<WorldEntity*>                 objectLists[OM_SIZE];
     99  EntityList                              objectLists[OM_SIZE];     //!< The ObjectLists.
    97100
    98101  static const char*                      objectManagerListNames[]; //!< Names of all the lists
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