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Ignore:
Timestamp:
Apr 19, 2006, 12:24:20 AM (18 years ago)
Author:
bensch
Message:

orxonox/trunk: simple useless stuff

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/creatures/md2_creature.cc

    r7221 r7337  
    8888  cannon->setName("BFG");
    8989
    90    this->getWeaponManager()->addWeapon(wpLeft, 1, 0);
    91    this->getWeaponManager()->addWeapon(wpRight,1 ,1);
    92 //   this->getWeaponManager()->addWeapon(cannon, 0, 6);
    93 
    94   //this->getWeaponManager()->addWeapon(turret, 3, 0);
    95 
    96   this->getWeaponManager()->changeWeaponConfig(0);
     90   this->getWeaponManager().addWeapon(wpLeft, 1, 0);
     91   this->getWeaponManager().addWeapon(wpRight,1 ,1);
     92//   this->getWeaponManager().addWeapon(cannon, 0, 6);
     93
     94  //this->getWeaponManager().addWeapon(turret, 3, 0);
     95
     96  this->getWeaponManager().changeWeaponConfig(0);
    9797}
    9898
     
    147147
    148148
    149   this->getWeaponManager()->setSlotCount(7);
    150 
    151   this->getWeaponManager()->setSlotPosition(0, Vector(-0.5, .2, -1.9));
    152   this->getWeaponManager()->setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    153 
    154   this->getWeaponManager()->setSlotPosition(1, Vector(-0.5, .2, 1.9));
    155   this->getWeaponManager()->setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    156 
    157   this->getWeaponManager()->setSlotPosition(2, Vector(-1.5, .5, -.5));
    158   this->getWeaponManager()->setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0)));
    159 
    160   this->getWeaponManager()->setSlotPosition(3, Vector(-1.5, .5, .5));
    161   this->getWeaponManager()->setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0)));
    162 
    163   this->getWeaponManager()->setSlotPosition(4, Vector(-1.5, -.5, .5));
    164   this->getWeaponManager()->setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0)));
    165 
    166   this->getWeaponManager()->setSlotPosition(5, Vector(-1.5, -.5, -.5));
    167   this->getWeaponManager()->setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0)));
     149  this->getWeaponManager().setSlotCount(7);
     150
     151  this->getWeaponManager().setSlotPosition(0, Vector(-0.5, .2, -1.9));
     152  this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
     153
     154  this->getWeaponManager().setSlotPosition(1, Vector(-0.5, .2, 1.9));
     155  this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
     156
     157  this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5));
     158  this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0)));
     159
     160  this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5));
     161  this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0)));
     162
     163  this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5));
     164  this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0)));
     165
     166  this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5));
     167  this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0)));
    168168//
    169    this->getWeaponManager()->setSlotPosition(6, Vector(-1, 0.0, 0));
    170    this->getWeaponManager()->setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
     169   this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0));
     170   this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL);
    171171   //
    172172
    173    this->cameraConnNode.addChild(this->getWeaponManager()->getFixedTarget());
    174   dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false);
    175 
    176   this->getWeaponManager()->getFixedTarget()->setRelCoor(10,0,0);
     173   this->cameraConnNode.addChild(this->getWeaponManager().getFixedTarget());
     174  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
     175
     176  this->getWeaponManager().getFixedTarget()->setRelCoor(10,0,0);
    177177
    178178}
     
    181181void MD2Creature::enter()
    182182{
    183   dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( true);
     183  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true);
    184184  this->attachCamera();
    185185
     
    188188void MD2Creature::leave()
    189189{
    190   dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false);
     190  dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false);
    191191
    192192
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