- Timestamp:
- Sep 3, 2010, 10:49:13 AM (14 years ago)
- File:
-
- 1 edited
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code/branches/network3/src/libraries/network/packet/Gamestate.h
r7163 r7333 130 130 virtual inline bool process(); 131 131 uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0); 132 // inline void diffObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ); 133 // inline void copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes ); 132 134 133 135 std::list<obj> dataVector_;
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