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Ignore:
Timestamp:
Sep 3, 2010, 10:49:13 AM (14 years ago)
Author:
scheusso
Message:

rewrote network gamestate diff function in order to fix a bug

File:
1 edited

Legend:

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  • code/branches/network3/src/libraries/network/packet/Gamestate.h

    r7163 r7333  
    130130    virtual inline bool process();
    131131    uint32_t calcGamestateSize(int32_t id, uint8_t mode=0x0);
     132//     inline void diffObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes );
     133//     inline void copyObject( uint8_t*& newData, uint8_t*& origData, uint8_t*& baseData, SynchronisableHeader& objectHeader, std::vector<uint32_t>::iterator& sizes );
    132134   
    133135    std::list<obj>          dataVector_;
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