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Ignore:
Timestamp:
Aug 31, 2010, 11:31:37 PM (14 years ago)
Author:
dafrick
Message:

Improving documentation for MultiTriggers, also some small bugfixes, simplifications and added features.

File:
1 edited

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  • code/trunk/src/modules/objects/triggers/DistanceMultiTrigger.h

    r7163 r7301  
    4848    /**
    4949    @brief
    50         The DistanceMultiTrigger is a trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceMultiTrigger. The object can be specified further by adding a DistanceTriggerBeacon (just attaching it) to the objects that can trigger this DistanceMultiTrigger and specify the name of the DistanceTriggerBeacon with the parameter targetname and only objects that hav a DistanceTriggerBeacon with that name attached will trigger the DistanceMultiTrigger.
     50        The DistanceMultiTrigger is a trigger that triggers whenever an object (that is of the specified target type) is in a specified range of the DistanceMultiTrigger. The object can be specified further by adding a DistanceTriggerBeacon (just attaching it) to the objects that can trigger this DistanceMultiTrigger and specify the name of the DistanceTriggerBeacon with the parameter targetname and only objects that have a DistanceTriggerBeacon with that name attached will trigger the DistanceMultiTrigger.
     51        Parameters are (additional to the ones of MultiTrigger):
     52            'distance', which specifies the maximum distance at which the DistanceMultiTrigger still triggers. Default is 100.
     53            'targetname', which, if not left blank, causes the DistancMultiTrigger to be in single-target mode, meaning, that it only reacts to objects that have a DistanceTriggerBeacon (therefore the target has to be set to DistanceTriggerBeacon for it to work), with the name specified by targetname, attached.
     54
     55        A simple DistanceMultiTrigger would look like this:
     56        @code
     57        <DistanceMultiTrigger position="0,0,0" switch="true" target="Pawn" distance="20" />
     58        @endcode
     59
     60        An implementation that only reacts to objects with a DistanceTriggerBeacon attached would look like this:
     61        @code
     62        <DistanceMultiTrigger position="0,0,0" target="DistanceMultiTrigger" targetname="beacon1" distance="30" />
     63        @endcode
     64        This particular DistanceMultiTrigger would only react if an object was in range, that had a DistanceTriggerBeacon with the name 'beacon1' attached.
    5165    @see MultiTrigger.h
    5266        For more information on MultiTriggers.
     
    5973        public:
    6074            DistanceMultiTrigger(BaseObject* creator); //!< Default Constructor. Registers the object and initializes default values.
    61             ~DistanceMultiTrigger(); //!< Destructor.
     75            virtual ~DistanceMultiTrigger(); //!< Destructor.
    6276
    6377            void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a DistanceMultiTrigger object through XML.
    6478
    65             /**
    66             @brief Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger.
    67             @param targename The name of the DistanceTriggerBeacon as a string.
    68             */
    69             inline void setTargetName(const std::string& targetname)
    70                 { if(targetname.compare(BLANKSTRING) != 0) this->singleTargetMode_ = true; else this->singleTargetMode_ = false; this->targetName_ = targetname; }
     79            void setTargetName(const std::string& targetname); //!< Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger.
    7180            /**
    7281            @brief Get the target name of the DistanceTriggerbeacon, that triggers this DistanceMultiTrigger.
     
    92101            virtual std::queue<MultiTriggerState*>* letTrigger(void); //!< This method is called by the MultiTrigger to get information about new trigger events that need to be looked at.
    93102
    94             /**
    95             @brief Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger.
    96             @param entity A pointer to the entity.
    97             @return Returns true if successful, false if not.
    98             */
    99             inline bool addToRange(WorldEntity* entity)
    100                 { std::pair<std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator, bool> pair = this->range_.insert(std::pair<WorldEntity*, WeakPtr<WorldEntity>* >(entity, new WeakPtr<WorldEntity>(entity))); return pair.second; }
    101             /**
    102             @brief Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger.
    103             @param entity A pointer ot the entity.
    104             @return Returns true if successful.
    105             */
    106             inline bool removeFromRange(WorldEntity* entity)
    107                 { WeakPtr<WorldEntity>* weakptr = this->range_.find(entity)->second; bool erased = this->range_.erase(entity) > 0; if(erased) delete weakptr; return erased; }
     103            bool addToRange(WorldEntity* entity); //!< Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger.
     104            bool removeFromRange(WorldEntity* entity); //!< Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger.
    108105
    109106        private:
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