- Timestamp:
- Aug 31, 2010, 8:56:01 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/doc/src/modules/questsystem/QuestListener.h
r5781 r7298 62 62 You can use the QuestListener as if it were a Trigger or EventListener, that fires an Event when the status (depending on the set mode) of the given Quest changes. 63 63 64 @code 64 65 <BaseObject> // The object that should react to the status change of a Quest. 65 66 <events> … … 69 70 </events> 70 71 </BaseObject> 72 @endcode 71 73 @author 72 74 Damian 'Mozork' Frick
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