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Ignore:
Timestamp:
Feb 22, 2006, 12:34:43 AM (19 years ago)
Author:
bensch
Message:

orxonox/dylib: the first level works again, had to fix out the TestGun (it had some bugs, i think)

File:
1 edited

Legend:

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  • branches/shared_lib/src/world_entities/space_ships/hover.cc

    r7072 r7177  
    2020
    2121#include "weapons/weapon_manager.h"
    22 #include "weapons/test_gun.h"
    23 #include "weapons/turret.h"
    24 #include "weapons/cannon.h"
    2522
    2623#include "factory.h"
     
    7471
    7572  //weapons:
    76   Weapon* wpRight = new TestGun(0);
    77   wpRight->setName("testGun Right");
    78   Weapon* wpLeft = new TestGun(1);
    79   wpLeft->setName("testGun Left");
    80   Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_HYPERBLASTER));
    81 
    82   cannon->setName("BFG");
    83 
    84   this->addWeapon(wpLeft, 1, 0);
    85   this->addWeapon(wpRight,1 ,1);
    86   this->addWeapon(cannon, 0, 2);
     73//  Weapon* wpRight = new TestGun(0);
     74//  wpRight->setName("testGun Right");
     75//  Weapon* wpLeft = new TestGun(1);
     76//  wpLeft->setName("testGun Left");
     77//  Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_HYPERBLASTER));
     78
     79//  cannon->setName("BFG");
     80
     81//  this->addWeapon(wpLeft, 1, 0);
     82//  this->addWeapon(wpRight,1 ,1);
     83//  this->addWeapon(cannon, 0, 2);
    8784
    8885  this->getWeaponManager()->changeWeaponConfig(1);
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