- Timestamp:
- Jul 12, 2010, 2:06:15 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
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code/branches/presentation3/src/modules/weapons/projectiles/Rocket.h
r6417 r7154 57 57 virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); 58 58 void destroyObject(); 59 void destructionEffect(); 59 60 60 61 virtual void moveFrontBack(const Vector2& value){} … … 119 120 float damage_; 120 121 bool bDestroy_; 121 ControllableEntity* originalControllableEntity_;122 122 123 123 WeakPtr<PlayerInfo> player_;
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