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Ignore:
Timestamp:
Jul 12, 2010, 1:08:58 PM (14 years ago)
Author:
scheusso
Message:
  • merged network2 branch into presentation3 branch (lots of network traffic and cpu load improvements)
  • fixed network related bugs in BigExplosion
Location:
code/branches/presentation3
Files:
2 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3

  • code/branches/presentation3/src/orxonox/graphics/BlinkingBillboard.cc

    r6417 r7153  
    6666    void BlinkingBillboard::registerVariables()
    6767    {
    68 //        registerVariable(this->amplitude_, VariableDirection::ToClient);
    69 //        registerVariable(this->frequency_, VariableDirection::ToClient);
    70 //        registerVariable(this->phase_,     VariableDirection::ToClient);
     68        unregisterVariable(this->getScale3D());
     69        registerVariable(this->amplitude_,  VariableDirection::ToClient);
     70        registerVariable(this->frequency_,  VariableDirection::ToClient);
     71        registerVariable(this->phase_,      VariableDirection::ToClient);
     72        registerVariable(this->bQuadratic_, VariableDirection::ToClient);
    7173    }
    7274
     
    7577        SUPER(BlinkingBillboard, tick, dt);
    7678
    77         if (GameMode::isMaster() && this->isActive())
     79        if (this->isActive())
    7880        {
    7981            this->time_ += dt;
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