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Ignore:
Timestamp:
Feb 7, 2006, 4:51:27 PM (18 years ago)
Author:
bensch
Message:

HACK

File:
1 edited

Legend:

Unmodified
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Removed
  • trunk/src/world_entities/projectiles/projectile.h

    r6434 r7084  
    1212#include "world_entity.h"
    1313
     14#include "sound_source.h"
     15#include "sound_buffer.h"
     16
    1417class Projectile : public WorldEntity
    1518{
     
    2225    void setLifeSpan(float lifeSpan);
    2326
    24 
     27    void loadExplosionSound(const char* explosionSound);
     28    void loadEngineSound(const char* engineSound);
    2529    void setMinEnergy(float energyMin);
    2630    /** @returns the minimal charched energy */
     
    5862
    5963    PNode*                target;                    //!< A target for guided Weapons.
     64
     65    SoundSource          soundSource;
     66  private:
     67    SoundBuffer*          explosionBuffer;
     68    SoundBuffer*          engineBuffer;
    6069};
    6170
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