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Ignore:
Timestamp:
Feb 7, 2006, 4:21:57 PM (18 years ago)
Author:
patrick
Message:

trunk: another game rules patch

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/util/multiplayer_team_deathmatch.cc

    r7079 r7080  
    125125  {
    126126    this->timeout += dt;
    127     PRINTF(0)("TICK DEATH\n");
     127    PRINTF(0)("TICK DEATH: %f of %f\n", dt, this->timeout);
    128128    // long enough dead?
    129129    if( this->timeout >= this->deathTimeout)
     
    133133      PRINTF(0)("RESPAWN\n");
    134134      (State::getPlayer())->getPlayable()->respawn();
     135      this->onPlayerDeath();
    135136    }
    136137  }
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