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Ignore:
Timestamp:
Dec 28, 2007, 10:30:29 PM (16 years ago)
Author:
rgrieder
Message:
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/objects/weapon_system/BulletManager.cc

    r680 r708  
    2626 */
    2727
    28 #include "OgreSceneNode.h"
    29 
    3028#include "BulletManager.h"
    3129#include "Bullet.h"
     
    3331
    3432namespace orxonox {
    35   using namespace Ogre;
    36 
    3733  CreateFactory(BulletManager);
    3834
     
    8682  }
    8783
    88   int BulletManager::getAmmunitionID(const Ogre::String &ammoName)
     84  int BulletManager::getAmmunitionID(const String &ammoName)
    8985  {
    90     Ogre::String ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" };
     86    String ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" };
    9187    int ammoTypesLength = 3;
    9288
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