- Timestamp:
- Dec 28, 2007, 10:30:29 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/orxonox/objects/weapon_system/BulletManager.cc
r680 r708 26 26 */ 27 27 28 #include "OgreSceneNode.h"29 30 28 #include "BulletManager.h" 31 29 #include "Bullet.h" … … 33 31 34 32 namespace orxonox { 35 using namespace Ogre;36 37 33 CreateFactory(BulletManager); 38 34 … … 86 82 } 87 83 88 int BulletManager::getAmmunitionID(const Ogre::String &ammoName)84 int BulletManager::getAmmunitionID(const String &ammoName) 89 85 { 90 Ogre::String ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" };86 String ammoTypes[] = { "Energy Cell", "Barrel", "Lead Shot" }; 91 87 int ammoTypesLength = 3; 92 88
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