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Ignore:
Timestamp:
Dec 28, 2007, 10:30:29 PM (16 years ago)
Author:
rgrieder
Message:
  • added Vector2, Vector3, Matrix3, ColourValue, Quaternion and String to the misc folder as header files (each of them contains #include <string> … typedef std::string String , etc.)
  • please use String from now on by including <misc/String.h"
  • removed #include <OgreVector3.h", etc. from "CoreIncludes.h" (adjusted all source files)
  • adjusted all the source files (except network, that keeps <string> for the moment) (what a mess..)
  • moved usleep hack to misc/Sleep.h
  • relative include paths for files from other root directories (like misc, network, etc.) (but it stills writes "../Orxonox.h" when in folder orxonox/objects)
  • "OgreSceneManager.h" —> <OgreSceneManager.h>
  • included OrxonoxPrereqs in every file in folder orxonox
  • moved HUD and ParticleInterface to namespace orxonox
  • removed some using namespace Ogre/std when appropriate
  • I hope I haven't forgotten important points..
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/objects/weapon_system/BaseWeapon.cc

    r680 r708  
    2626 */
    2727
    28 #include "OgreMath.h"
    29 #include "OgreVector3.h"
    30 #include "OgreStringConverter.h"
    31 #include "OgreSceneNode.h"
    32 #include "OgreEntity.h"
    33 #include "OgreSceneManager.h"
     28#include <OgreStringConverter.h>
     29#include <OgreSceneNode.h>
     30#include <OgreEntity.h>
     31#include <OgreSceneManager.h>
    3432
     33#include "misc/Vector3.h"
    3534#include "../../Orxonox.h"
    36 
    3735#include "Bullet.h"
    3836#include "BulletManager.h"
     
    4341
    4442namespace orxonox {
    45   using namespace Ogre;
    46  
    47   //CreateFactory(BaseWeapon);
    48 
    4943  float BaseWeapon::nextActionValidityPeriod_s = 0.5;
    5044
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