- Timestamp:
- Jun 2, 2010, 12:27:03 AM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation3/src/orxonox/worldentities/pawns/Pawn.h
r7073 r7075 77 77 inline float getShieldHealth() 78 78 { return this->shieldHealth_; } 79 79 80 80 inline void setShieldAbsorption(float shieldAbsorption) 81 81 { this->shieldAbsorption_ = shieldAbsorption; } … … 101 101 void addWeaponPackXML(WeaponPack * wPack); 102 102 WeaponPack * getWeaponPack(unsigned int index) const; 103 104 103 104 virtual void addedWeaponPack(WeaponPack* wPack) {} 105 105 106 106 inline const WorldEntity* getWorldEntity() const … … 128 128 Vector3 getAimPosition() 129 129 { return this->aimPosition_; } 130 130 131 131 virtual const Vector3& getCarrierPosition(void) 132 132 { return this->getWorldPosition(); };
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