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Ignore:
Timestamp:
Jun 1, 2010, 9:28:28 PM (14 years ago)
Author:
dafrick
Message:

Made the QuestGUI completely lua based in an attempt to remove a segfault that occured when closing orxonox. Successfully, I might add. ;)
In the process of doing so I expanded the GUITools by adding a function that calculates the height that text in an input window needs, with word-wrap enabled.
Also fixed a small error in the Quest_PirateAttack level.

File:
1 edited

Legend:

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  • code/branches/presentation3/src/orxonox/infos/PlayerInfo.h

    r6417 r7072  
    3535#include "core/SubclassIdentifier.h"
    3636
    37 namespace orxonox
    38 {
    39     class _OrxonoxExport PlayerInfo : public Info
    40     {
     37namespace orxonox // tolua_export
     38{ // tolua_export
     39    class _OrxonoxExport PlayerInfo // tolua_export
     40        : public Info
     41    { // tolua_export
    4142        public:
    4243            PlayerInfo(BaseObject* creator);
     
    103104            const GametypeInfo* gtinfo_;
    104105            unsigned int gtinfoID_;
    105     };
    106 }
     106    }; // tolua_export
     107} // tolua_export
    107108
    108109#endif /* _PlayerInfo_H__ */
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