- Timestamp:
- Jun 1, 2010, 2:42:24 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/fps/src/orxonox/worldentities/pawns/FpsPlayer.h
r7052 r7070 84 84 float auxilaryThrust_; 85 85 float rotationThrust_; 86 std::string weapon mashname;86 std::string weaponMashName_; 87 87 btVector3 localLinearAcceleration_; 88 88 btVector3 localAngularAcceleration_; … … 99 99 float roll_; 100 100 Vector3 localVelocity_; 101 bool is floor;102 bool this tickboost;101 bool isFloor_; 102 bool thisTickBoost_; 103 103 Quaternion savedOrientation_; 104 Ogre::SceneNode* weaponNode; 105 Ogre::Camera* camera_; 106 }; 104 Ogre::SceneNode* weaponNode_; 105 }; 107 106 } 108 107
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