- Timestamp:
- May 31, 2010, 4:55:05 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation3/src/orxonox/infos/GametypeInfo.h
r7031 r7062 64 64 void sendKillMessage(const std::string& message, unsigned int clientID); 65 65 void sendDeathMessage(const std::string& message, unsigned int clientID); 66 void sendStaticMessage(const std::string& message, unsigned int clientID );66 void sendStaticMessage(const std::string& message, unsigned int clientID, const ColourValue& colour); 67 67 void sendFadingMessage(const std::string& message, unsigned int clientID); 68 68 … … 70 70 void dispatchKillMessage(const std::string& message); 71 71 void dispatchDeathMessage(const std::string& message); 72 void dispatchStaticMessage(const std::string& message );72 void dispatchStaticMessage(const std::string& message,const ColourValue& colour); 73 73 void dispatchFadingMessage(const std::string& message); 74 74
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