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Ignore:
Timestamp:
Feb 6, 2006, 3:21:49 PM (18 years ago)
Author:
bensch
Message:

Textures can now be set the glBlendFunc, and Creature-Target-Fix

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/creatures/md2_creature.cc

    r7053 r7057  
    171171
    172172   this->cameraConnNode.addChild(this->getWeaponManager()->getFixedTarget());
     173  dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false);
     174
    173175  this->getWeaponManager()->getFixedTarget()->setRelCoor(10,0,0);
    174176
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