- Timestamp:
 - Feb 6, 2006, 3:21:49 PM (20 years ago)
 - Location:
 - trunk/src
 - Files:
 - 
          
- 3 edited
 
- 
          lib/graphics/importer/material.cc (modified) (2 diffs)
 - 
          lib/graphics/importer/material.h (modified) (2 diffs)
 - 
          world_entities/creatures/md2_creature.cc (modified) (1 diff)
 
 
Legend:
- Unmodified
 - Added
 - Removed
 
- 
        
trunk/src/lib/graphics/importer/material.cc
r6812 r7057 48 48 this->ambientTexture = NULL; 49 49 this->specularTexture = NULL; 50 this->sFactor = GL_SRC_ALPHA; 51 this->tFactor = GL_ONE; 50 52 51 53 this->setName(mtlName); … … 112 114 { 113 115 glEnable(GL_BLEND); 114 glBlendFunc( GL_SRC_ALPHA, GL_ONE/*_MINUS_SRC_ALPHA*/);116 glBlendFunc(this->sFactor, this->tFactor); 115 117 } 116 118 else  - 
        
trunk/src/lib/graphics/importer/material.h
r6769 r7057 46 46 void setTransparency (float trans); 47 47 void setTransparency (char* trans); 48 void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; }; 48 49 49 50 // MAPPING // … … 63 64 float shininess; //!< The shininess of the Material. 64 65 float transparency; //!< The transperency of the Material. 66 GLenum sFactor; 67 GLenum tFactor; 65 68 66 69 Texture* diffuseTexture; //!< The diffuse texture of the Material.  - 
        
trunk/src/world_entities/creatures/md2_creature.cc
r7053 r7057 171 171 172 172 this->cameraConnNode.addChild(this->getWeaponManager()->getFixedTarget()); 173 dynamic_cast<Element2D*>(this->getWeaponManager()->getFixedTarget())->setVisibility( false); 174 173 175 this->getWeaponManager()->getFixedTarget()->setRelCoor(10,0,0); 174 176  
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