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Ignore:
Timestamp:
May 31, 2010, 9:02:48 AM (14 years ago)
Author:
scheusso
Message:

some changes regarding lod:

  • added lodtemplate in different levels
  • trying to avoid sigabrt's because of models with too much lod levels
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/data/levels/Level(Deathmatch).oxw

    r7032 r7036  
    11<?lua
    2         include("stats.oxo")
    3         include("hudtemplates3.oxo")
    4         include("underattackhud.oxo")
    5         include("templates/spaceship_assff.oxt")
    6         include("templates/spaceship_pirate.oxt")
    7         include("templates/spaceship_Transporter.oxt")
     2  include("stats.oxo")
     3  include("hudtemplates3.oxo")
     4  include("underattackhud.oxo")
     5  include("templates/spaceship_assff.oxt")
     6  include("templates/spaceship_pirate.oxt")
     7  include("templates/spaceship_Transporter.oxt")
     8  include("templates/lodinformation.oxt")
    89?>
    910
     
    6061  gametype=TeamDeathmatch
    6162>
    62     <lodinformation>
    63             <MeshLodInformation mesh=Transporter.mesh lodQuality=10 />
    64     </lodinformation>
     63  <templates>
     64    <Template link=lodtemplate_default />
     65  </templates>
    6566
    6667        <!-- Ausgang: Szene ===> ambientlight/skybox -->
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