- Timestamp:
- May 29, 2010, 8:41:19 PM (15 years ago)
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code/branches/presentation3/data/levels/presentationHS09.oxw
r6417 r7007 5 5 include("templates/spaceship_H2.oxt") 6 6 include("templates/spaceship_pirate.oxt") 7 include("templates/pickup_representation_templates.oxt") 7 8 ?> 8 9 … … 17 18 skybox = "Orxonox/skypanoramagen2" 18 19 > 20 21 <?lua 22 include("includes/pickups.oxi") 23 ?> 24 19 25 <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="0.8, 0.5, 0.5, 1.0" specular="0.8, 0.4, 0.4, 1.0" /> 20 26 21 <Template name="JumpItem" baseclass="Jump">22 <Jump velocity="0,0,-1000" jumpsAvailable="4" guiImage="jumpturbinepickup.jpg" guiText="Jump" />23 </Template>24 <Template name="HealthImmediateItem" baseclass="HealthImmediate">25 <HealthImmediate recoveredHealth="100" guiImage="decal.jpg" guiText="Health" />26 </Template>27 <Template name="HealthUsableItem" baseclass="HealthUsable">28 <HealthImmediate recoveredHealth="80" guiImage="goldwrenchpickup.jpg" guiText="Health" />29 </Template>30 31 27 <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670" spawnclass=SpaceShip pawndesign=spaceshipassff /> 32 33 34 28 35 29 <SpaceShip position="-3900,3000,1000"> … … 92 86 <Billboard material="Test/Fog" position="-3800, 2500, 1500" alpha="0.1" color="1, 1, 1, 0.1" scale="0.5" /> 93 87 94 <PickupSpawner item="JumpItem" triggerDistance="20" respawnTime="10000" position="-3800, 2500, 1500"> 95 <attached> 96 <!--<Model mesh="jumpthrust.mesh" scale="1.0" /> 97 <Billboard material="Examples/Flare" colour="0.5, 1.0, 0.3" scale="0.5" />--> 98 </attached> 88 <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5"> 89 <pickup> 90 <SpeedPickup template=smalljumppickup /> 91 </pickup> 99 92 </PickupSpawner> 100 93 101 <PickupSpawner item="HealthUsableItem" triggerDistance="20" respawnTime="10000" position="-4150,2750,1550"> 102 <attached> 103 <Model mesh="gwrench.mesh" scale="1.0" /> 104 <Billboard material="Examples/Flare" colour="0.3, 0.8, 1.0" scale="0.5" /> 105 </attached> 94 <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi --> 95 <PickupRepresentation 96 pickupName = "Medium Health Pack" 97 pickupDescription = "Once used adds a medium amout of health to the ship." 98 spawnerTemplate = "mediumhealthpickupRepresentation" 99 inventoryRepresentation = "MediumHealth" 100 > 101 <pickup> 102 <HealthPickup health=100 activationType="onUse" durationType="once" /> 103 </pickup> 104 </PickupRepresentation> 105 106 <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5"> 107 <pickup> 108 <HealthPickup health=100 activationType=onUse durationType=once /> 109 </pickup> 106 110 </PickupSpawner> 107 111 108 <PickupSpawner item="HealthImmediateItem" triggerDistance="20" respawnTime="3" position="2300, 4300, 2400"> 109 <attached> 110 <Model mesh="gwrench.mesh" scale="1.0" /> 111 <Billboard material="Examples/Flare" colour="0.9, 1.0, 0.1" scale="0.5" /> 112 </attached> 112 <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20"> 113 <pickup> 114 <HealthPickup template=mediumhealthpickup /> 115 </pickup> 113 116 </PickupSpawner> 114 117 … … 125 128 </EventDispatcher> 126 129 127 <?lua 128 for i = 1, 10, 1 129 do 130 ?> 131 <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>"> 132 <templates> 133 <Template link=spaceshippirate /> 134 </templates> 135 <controller> 136 <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false> 137 <waypoints> 138 <StaticEntity position="3100, 2000, 1500" /> 139 </waypoints> 140 </WaypointPatrolController> 141 </controller> 142 </SpaceShip> 143 <?lua 144 end 145 ?> 146 147 <?lua 148 for i = 1, 12, 1 149 do 150 ?> 151 <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" > 152 <templates> 153 <Template link=spaceshipassff /> 154 </templates> 155 <controller> 156 <WaypointPatrolController alertnessradius=1000 team=0> 157 <waypoints> 158 <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" /> 159 </waypoints> 160 </WaypointPatrolController> 161 </controller> 162 </SpaceShip> 163 <?lua 164 end 165 ?> 130 <?lua 131 for i = 1, 10, 1 do 132 ?> 133 <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>"> 134 <templates> 135 <Template link=spaceshippirate /> 136 </templates> 137 <controller> 138 <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false> 139 <waypoints> 140 <StaticEntity position="3100, 2000, 1500" /> 141 </waypoints> 142 </WaypointPatrolController> 143 </controller> 144 </SpaceShip> 145 <?lua end ?> 146 147 <?lua 148 for i = 1, 12, 1 do 149 ?> 150 <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" > 151 <templates> 152 <Template link=spaceshipassff /> 153 </templates> 154 <controller> 155 <WaypointPatrolController alertnessradius=1000 team=0> 156 <waypoints> 157 <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" /> 158 </waypoints> 159 </WaypointPatrolController> 160 </controller> 161 </SpaceShip> 162 <?lua end ?> 166 163 167 164 <Billboard position="2300, 4400, 2500" material="Examples/Flare" /> … … 177 174 </EventDispatcher> 178 175 179 <?lua 180 for i = 1, 12, 1 181 do 182 ?> 183 <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" > 184 <templates> 185 <Template link=spaceshipassff /> 186 </templates> 187 <controller> 188 <WaypointPatrolController name=attacker alertnessradius=<?lua print(math.random() * 2000) ?> team=0 active=false> 189 <waypoints> 190 <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" /> 191 <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" /> 192 <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" /> 193 </waypoints> 194 </WaypointPatrolController> 195 </controller> 196 </SpaceShip> 197 <?lua 198 end 199 ?> 176 <?lua 177 for i = 1, 12, 1 do 178 ?> 179 <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" > 180 <templates> 181 <Template link=spaceshipassff /> 182 </templates> 183 <controller> 184 <WaypointPatrolController name=attacker alertnessradius=<?lua print(math.random() * 2000) ?> team=0 active=false> 185 <waypoints> 186 <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" /> 187 <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" /> 188 <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" /> 189 </waypoints> 190 </WaypointPatrolController> 191 </controller> 192 </SpaceShip> 193 <?lua end ?> 200 194 201 195 <StaticEntity position="2800, 2500, 2500"> 202 203 204 205 206 196 <attached> 197 <CheckPoint /> 198 <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/> 199 <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/> 200 </attached> 207 201 </StaticEntity> 202 208 203 <!-- 209 204 <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500> 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 205 <attached> 206 <CheckPoint /> 207 <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/> 208 <Backlight 209 mainstate=activity 210 active=false 211 scale=0.4 212 name=bltest 213 position=" 7.6, 0, 6" 214 colour="0.2, 0.65, 1.0, 1.0" 215 width=15 216 length=1500 217 lifetime=2 218 elements=50 219 trailmaterial="Trail/backlighttrail" 220 turnontime=1 221 turnofftime=1 222 material="Flares/ThrusterFlare1" 223 /> 224 </attached> 225 <collisionShapes> 226 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 227 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 228 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 229 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 230 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 231 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 232 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 233 </collisionShapes> 239 234 </Destroyer> 240 235 --> 236 241 237 <Destroyer 242 243 244 245 246 247 248 238 position = "6500,-2000,-1000" 239 collisionType = dynamic 240 mass = 100000 241 angularDamping = 0.9999999 242 health = 1000 243 maxhealth = 1000 244 initialhealth = 1000 249 245 > 246 <controller> 247 <WaypointPatrolController team=1 /> 248 </controller> 249 <attached> 250 <Model mesh="Carrier.mesh" scale="5" /> 251 <Backlight 252 mainstate=activity 253 active=false 254 scale=0.4 255 name=bltest 256 position=" 7.6, 0, 6" 257 colour="0.2, 0.65, 1.0, 1.0" 258 width=15 259 length=1500 260 lifetime=2 261 elements=50 262 trailmaterial="Trail/backlighttrail" 263 turnontime=1 264 turnofftime=1 265 material="Flares/ThrusterFlare1" 266 /> 267 268 <?lua 269 for i=0,8,1 do 270 ?> 271 <BlinkingBillboard 272 position="<?lua print(200-270/8*i)?> ,15,2" 273 material="Examples/Flare" 274 colour="1.0, 0.5, 0.3" 275 phase=<?lua print(-360/8*i)?> 276 amplitude=0.1 277 frequency=0.5 278 quadratic=1 279 /> 280 281 <BlinkingBillboard 282 position="<?lua print(200-270/8*i)?>,-15,2" 283 material="Examples/Flare" 284 colour="1.0, 0.5, 0.3" 285 phase=<?lua print(-360/8*i)?> 286 amplitude=0.1 287 frequency=0.5 288 quadratic=1 289 /> 290 <?lua end ?> 291 292 <Backlight 293 scale=1 294 position=" 169, 75, -15" 295 colour="1, 0.85, 0.5, 0.5" 296 width=40 297 length=1000 298 lifetime=5 299 elements=15 300 trailmaterial="Trail/backlighttrail" 301 material="Examples/Flare" 302 /> 303 <Backlight 304 scale=1 305 position=" 169, -75, -15" 306 colour="1, 0.85, 0.5, 0.5" 307 width=40 308 length=1000 309 lifetime=5 310 elements=15 311 trailmaterial="Trail/backlighttrail" 312 material="Examples/Flare" 313 /> 314 </attached> 315 <collisionShapes> 316 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 317 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 318 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 319 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 320 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 321 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 322 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 323 </collisionShapes> 324 </Destroyer> 325 326 <?lua 327 for i = 1, 10, 1 do 328 ?> 329 <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" > 330 <templates> 331 <Template link=spaceshippirate /> 332 </templates> 250 333 <controller> 251 <WaypointPatrolController team=1 /> 334 <WaypointPatrolController alertnessradius=1000 team=1> 335 <waypoints> 336 <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" /> 337 </waypoints> 338 </WaypointPatrolController> 252 339 </controller> 340 </SpaceShip> 341 <?lua end ?> 342 343 <?lua 344 elements = {"asteroid_ice.mesh", "asteroid_UV.mesh", "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh"} 345 346 elements.length = function() 347 return table.getn(elements) 348 end 349 350 for i = 1, 100, 1 do 351 x = math.random() * 100 + (i) * 100 352 y = math.random() * 3000 - 1500 353 z = math.random() * 3000 - 1500 + (i-100) * 10 354 s = math.random() * 60 + 30 355 e = math.floor(math.random()*elements.length()+1) 356 ?> 357 <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>"> 253 358 <attached> 254 <Model mesh="Carrier.mesh" scale="5" /> 255 <Backlight 256 mainstate=activity 257 active=false 258 scale=0.4 259 name=bltest 260 position=" 7.6, 0, 6" 261 colour="0.2, 0.65, 1.0, 1.0" 262 width=15 263 length=1500 264 lifetime=2 265 elements=50 266 trailmaterial="Trail/backlighttrail" 267 turnontime=1 268 turnofftime=1 269 material="Flares/ThrusterFlare1" 270 /> 271 <?lua for i=0,8,1 do ?> 272 <BlinkingBillboard 273 position="<?lua print(200-270/8*i)?> ,15,2" 274 material="Examples/Flare" 275 colour="1.0, 0.5, 0.3" 276 phase=<?lua print(-360/8*i)?> 277 amplitude=0.1 278 frequency=0.5 279 quadratic=1 280 /> 281 282 <BlinkingBillboard 283 position="<?lua print(200-270/8*i)?>,-15,2" 284 material="Examples/Flare" 285 colour="1.0, 0.5, 0.3" 286 phase=<?lua print(-360/8*i)?> 287 amplitude=0.1 288 frequency=0.5 289 quadratic=1 290 /> 291 <?lua end ?> 292 293 <Backlight 294 scale=1 295 position=" 169, 75, -15" 296 colour="1, 0.85, 0.5, 0.5" 297 width=40 298 length=1000 299 lifetime=5 300 elements=15 301 trailmaterial="Trail/backlighttrail" 302 material="Examples/Flare" 303 /> 304 <Backlight 305 scale=1 306 position=" 169, -75, -15" 307 colour="1, 0.85, 0.5, 0.5" 308 width=40 309 length=1000 310 lifetime=5 311 elements=15 312 trailmaterial="Trail/backlighttrail" 313 material="Examples/Flare" /> 359 <Model position="0,0,0" scale=<?lua print(s) ?> mesh="<?lua print(elements[e])?>" /> 314 360 </attached> 315 <collisionShapes> 316 <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> 317 <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> 318 <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> 319 <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> 320 <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> 321 <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> 322 <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> 323 </collisionShapes> 324 </Destroyer> 325 326 <?lua 327 for i = 1, 10, 1 328 do 329 ?> 330 <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" > 331 <templates> 332 <Template link=spaceshippirate /> 333 </templates> 334 <controller> 335 <WaypointPatrolController alertnessradius=1000 team=1> 336 <waypoints> 337 <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" /> 338 </waypoints> 339 </WaypointPatrolController> 340 </controller> 341 </SpaceShip> 342 <?lua 343 end 344 ?> 345 346 <?lua 347 elements = {"asteroid_ice.mesh", "asteroid_UV.mesh", "ast1.mesh", "ast2.mesh", "ast3.mesh", "ast4.mesh", "ast5.mesh", "ast6.mesh"} 348 elements.length = function() 349 return table.getn(elements) 350 end 351 for i = 1, 100, 1 352 do 353 x = math.random() * 100 + (i) * 100 354 y = math.random() * 3000 - 1500 355 z = math.random() * 3000 - 1500 + (i-100) * 10 356 s = math.random() * 60 + 30 357 e = math.floor(math.random()*elements.length()+1) 358 ?> 359 360 <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>"> 361 <attached> 362 <Model position="0,0,0" scale=<?lua print(s) ?> mesh="<?lua print(elements[e])?>" /> 363 </attached> 364 </MovableEntity> 365 <?lua 366 end 367 ?> 368 369 <?lua 370 for i = 1, 100, 1 371 do 372 x = math.random() * 200 + i*200 373 y = math.random() * 3000 - 1500 374 z = math.random() * 3000 - 1500 + (i-100) * 10 375 s = math.random() * 60 + 30 376 ?> 377 <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 /> 378 <!-- <Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" color="1, 1, 1, 0.01" scale="20" /> 379 --> 380 <?lua 381 end 382 ?> 383 384 <?lua 385 elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} 386 sizes = {4, 4, 4, 4, 4, 10, 20} 387 elements.length = function() 388 return table.getn(elements) 389 end 390 for i = 1, 150, 1 391 do 392 x = math.random() * 750 - 4500 393 y = math.random() * 1000 + 2000 394 z = math.random() * 500 + 1000 395 e = math.floor(math.random()*elements.length()+1) 396 ?> 397 398 <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>"> 399 <attached> 400 <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> 401 </attached> 402 </MovableEntity> 403 <?lua 404 end 405 ?> 361 </MovableEntity> 362 <?lua end ?> 363 364 <?lua 365 for i = 1, 100, 1 do 366 x = math.random() * 200 + i*200 367 y = math.random() * 3000 - 1500 368 z = math.random() * 3000 - 1500 + (i-100) * 10 369 s = math.random() * 60 + 30 370 ?> 371 <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 /> 372 <!-- Billboard material="Test/Fog" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" color="1, 1, 1, 0.01" scale="20" /--> 373 <?lua end ?> 374 375 <?lua 376 elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} 377 sizes = {4, 4, 4, 4, 4, 10, 20} 378 379 elements.length = function() 380 return table.getn(elements) 381 end 382 383 for i = 1, 150, 1 do 384 x = math.random() * 750 - 4500 385 y = math.random() * 1000 + 2000 386 z = math.random() * 500 + 1000 387 e = math.floor(math.random()*elements.length()+1) 388 ?> 389 <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>"> 390 <attached> 391 <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> 392 </attached> 393 </MovableEntity> 394 <?lua end ?> 395 406 396 <!-- 407 397 <Planet position="1000,0,0" mass=900000 scale=1000 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="1,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> 408 398 --> 409 </Scene> 399 400 </Scene> 410 401 </Level>
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