Changeset 7007 for code/branches/presentation3/data/levels/mylevel.oxw
- Timestamp:
- May 29, 2010, 8:41:19 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/presentation3/data/levels/mylevel.oxw
r6920 r7007 1 1 <?lua 2 3 4 5 6 7 2 include("stats.oxo") 3 include("hudtemplates3.oxo") 4 include("underattackhud.oxo") 5 include("templates/spaceship_assff.oxt") 6 include("templates/spaceship_pirate.oxt") 7 include("templates/spaceship_Transporter.oxt") 8 8 ?> 9 9 … … 44 44 <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> 45 45 </collisionShapes> 46 <?lua 47 include("includes/weaponsettings3.oxi") 48 ?> 46 47 <?lua 48 include("includes/weaponsettings3.oxi") 49 ?> 49 50 </SpaceShip> 50 51 </Template> … … 57 58 > 58 59 59 60 61 62 63 60 <!-- Ausgang: Szene ===> ambientlight/skybox --> 61 <Scene 62 ambientlight="0.8,0.8,0.8" 63 skybox="Orxonox/skypanoramagen1" 64 > 64 65 65 66 66 <!--Light: noch zu aendern --> 67 <Light type=directional position="0,0,0" direction="1000, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 1.0, 0.9" /> 67 68 68 69 <SpawnPoint position="0,0,0" direction="1000,0,0" spawnclass=SpaceShip pawndesign=spaceshipassffplayer team=0/> 69 <SpawnPoint position="0,0,0" direction="1000,0,0" spawnclass=SpaceShip pawndesign=spaceshipassffplayer team=0/> 70 70 71 71 <!-- 72 73 74 75 76 77 78 79 80 81 82 83 84 85 72 <EventTrigger name="testdestroy" activations=1 stayactive="true"> 73 <events> 74 <trigger> 75 <SpaceShip position="2000,0,3000" lookat="0,0,0" team=1> 76 <templates> 77 <Template link=spaceshippirate/> 78 </templates> 79 <controller> 80 <AIController activity="false"/> 81 </controller> 82 </SpaceShip> 83 </trigger> 84 </events> 85 </EventTrigger> 86 86 --> 87 87 88 89 90 91 92 93 94 95 88 <SpaceShip position="1000,0,200" lookat="0,0,0"> 89 <templates> 90 <Template link=spaceshipassff/> 91 </templates> 92 <controller> 93 <AIController active="false"/> 94 </controller> 95 </SpaceShip> 96 96 97 <DistanceTrigger name="triggername" position="1000,0,0" distance="500" target="DistanceTriggerBeacon" targetname="test" activations=1 stayactive="true" />97 <DistanceTrigger name="triggername" position="1000,0,0" distance="500" target="DistanceTriggerBeacon" targetname="test" activations=1 stayactive="true" /> 98 98 99 <SpaceShip position="1000,0,0" lookat="2000,0,0" > 100 <templates> 101 <Template link=spaceshipassff /> 102 </templates> 103 <controller> 104 <WaypointPatrolController alertnessradius=5000 team=0 active="false" > 105 <waypoints> 106 <Model mesh="cube.mesh" scale=0 position="2000,0,0" /> 107 </waypoints> 108 <events> 109 <activity> 110 <EventListener event="triggername" /> 111 </activity> 112 </events> 113 </WaypointPatrolController> 114 </controller> 115 </SpaceShip> 116 </Scene> 117 </Level> 118 119 99 <SpaceShip position="1000,0,0" lookat="2000,0,0" > 100 <templates> 101 <Template link=spaceshipassff /> 102 </templates> 103 <controller> 104 <WaypointPatrolController alertnessradius=5000 team=0 active="false" > 105 <waypoints> 106 <Model mesh="cube.mesh" scale=0 position="2000,0,0" /> 107 </waypoints> 108 <events> 109 <activity> 110 <EventListener event="triggername" /> 111 </activity> 112 </events> 113 </WaypointPatrolController> 114 </controller> 115 </SpaceShip> 120 116 121 117 <!-- ZUM ERSTELLEN DER DESTROYTRIGGER 122 <EventTrigger name="triggername" activations=1 stayactive=true >123 124 125 126 127 128 </EventTrigger>118 <EventTrigger name="triggername" activations=1 stayactive=true > 119 <events> 120 <trigger> 121 <Spaceship /> 122 </trigger> 123 </events> 124 </EventTrigger> 129 125 130 <Spaceship> 131 <controller> 132 <SomeController activity="false"> 133 <events> 134 <activity> 135 <EventListener event="triggername" /> 136 </activity> 137 </events> 138 </SomeController> 139 </controller> 140 </Spacehip> 126 <Spaceship> 127 <controller> 128 <SomeController activity="false"> 129 <events> 130 <activity> 131 <EventListener event="triggername" /> 132 </activity> 133 </events> 134 </SomeController> 135 </controller> 136 </Spacehip> 137 --> 141 138 142 --> 139 </Scene> 140 </Level>
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