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Ignore:
Timestamp:
Feb 3, 2006, 9:34:57 AM (18 years ago)
Author:
patrick
Message:

cd: work flush

File:
1 edited

Legend:

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  • branches/current_cd/src/world_entities/world_entity.h

    r6911 r7005  
    22 * @file world_entity.h
    33 * Definition of the basic WorldEntity
    4 */
     4 */
    55
    66#ifndef _WORLD_ENTITY_H
     
    3939  void setModel(Model* model, unsigned int modelNumber = 0);
    4040  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
    41   bool buildObbTree(int depth);
    4241
    4342  inline void loadMD2Texture(const char* fileName) { this->md2TextureFileName = fileName; }
     
    5453  virtual void draw () const;
    5554
     55  bool buildObbTree(int depth);
    5656  virtual void collidesWith (WorldEntity* entity, const Vector& location);
    57   void drawBVTree(unsigned int depth, int drawMode) const;
    5857  /** @returns a reference to the obb tree of this worldentity */
    5958  inline BVTree* getOBBTree() const { return this->obbTree; };
    60 
     59  void drawBVTree(int depth, int drawMode) const;
    6160
    6261  void debugWE() { this->debugEntity(); }
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