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Ignore:
Timestamp:
Feb 2, 2006, 3:30:59 PM (18 years ago)
Author:
rennerc
Message:
 
File:
1 edited

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  • branches/network/src/lib/network/network_game_manager.cc

    r6959 r6983  
    539539    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
    540540
    541     //HACK: hack to prevent collision
     541    //TODO HACK: hack to prevent collision
    542542    if ( b->isA(CL_WORLD_ENTITY) && !b->isA(CL_PLAYABLE) )
    543543    {
     
    551551      }
    552552    }
    553     ///HACK this is only for network multiplayer games.
     553    ///TODO HACK this is only for network multiplayer games.
    554554    if( b->isA(CL_SPACE_SHIP))
    555555    {
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