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Ignore:
Timestamp:
Feb 2, 2006, 10:18:54 AM (18 years ago)
Author:
bensch
Message:

trunk: better functionality in the ammo-container functionality

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/weapon_manager.h

    r6931 r6972  
    8787
    8888    float increaseAmmunition(ClassID projectileType, float ammo);
    89 
     89    float inclreaseAmmunition(const Weapon* weapon, float ammo);
    9090
    9191    /** @returns a fixed target namely the Crosshair's 3D position */
     
    104104    int getNextFreeSlot(int configID, long capability = WTYPE_ALL);
    105105    CountPointer<AmmoContainer>& getAmmoContainer(ClassID projectileType);
     106    CountPointer<AmmoContainer>& getAmmoContainer(const Weapon* weapon);
    106107
    107108  private:
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