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Ignore:
Timestamp:
Feb 1, 2006, 3:48:03 PM (18 years ago)
Author:
manuel
Message:

powerups work but bugs in weaponmanager

File:
1 edited

Legend:

Unmodified
Added
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  • branches/powerups/src/world_entities/playable.cc

    r6871 r6945  
    162162{
    163163  if(powerUp->isA(CL_WEAPON_POWER_UP)) {
    164     Weapon* weapon = dynamic_cast<WeaponPowerUp*>(powerUp)->getWeapon();
    165     WeaponManager* manager = this->getWeaponManager();
    166     return manager->addWeapon(weapon);
     164    return dynamic_cast<WeaponPowerUp*>(powerUp)->process(this->getWeaponManager());
    167165  }
    168166  else if(powerUp->isA(CL_PARAM_POWER_UP)) {
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