Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
May 20, 2010, 10:36:48 PM (14 years ago)
Author:
dafrick
Message:

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/src/modules/questsystem/notifications/Notification.cc

    r6417 r6945  
    4040{
    4141
     42    CreateUnloadableFactory(Notification);
     43   
    4244    /**
    4345    @brief
     
    5658        The message of the Notification.
    5759    */
    58     Notification::Notification(const std::string & message) : BaseObject(NULL)
     60    Notification::Notification(BaseObject* creator, const std::string & message) : BaseObject(creator)
    5961    {
    6062        this->message_ = message;
     
    6769    Notification::~Notification()
    6870    {
     71       
    6972    }
    7073
Note: See TracChangeset for help on using the changeset viewer.