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Ignore:
Timestamp:
May 20, 2010, 10:36:48 PM (14 years ago)
Author:
dafrick
Message:

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation3/src/modules/questsystem/QuestManager.cc

    r6940 r6945  
    115115        {
    116116            quest->setRegistered();
    117             COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
     117            COUT(4) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
    118118            return true;
    119119        }
     
    157157        {
    158158            hint->setRegistered();
    159             COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
     159            COUT(4) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
    160160            return true;
    161161        }
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