- Timestamp:
- May 20, 2010, 10:36:48 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation3/src/modules/questsystem/QuestEffectBeacon.cc
r6935 r6945 78 78 XMLPortEventSink(QuestEffectBeacon, BaseObject, "execute", execute, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers. 79 79 80 COUT( 3) << "New QuestEffectBeacon created." << std::endl;80 COUT(4) << "New QuestEffectBeacon created." << std::endl; 81 81 } 82 82 … … 134 134 if(pawn == NULL) 135 135 { 136 COUT( 2) << "The QuestEffectBeacon was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl;136 COUT(4) << "The QuestEffectBeacon was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; 137 137 return false; 138 138 } … … 147 147 } 148 148 149 COUT( 3) << "QuestEffectBeacon executed on player: " << player << " ." << std::endl;149 COUT(4) << "QuestEffectBeacon executed on player: " << player << " ." << std::endl; 150 150 151 151 bool check = QuestEffect::invokeEffects(player, this->effects_); //!< Invoke the QuestEffects on the PlayerInfo. … … 249 249 this->effects_.push_back(effect); 250 250 251 COUT( 3) << "A QuestEffect was added to a QuestEffectBeacon." << std::endl;251 COUT(4) << "A QuestEffect was added to a QuestEffectBeacon." << std::endl; 252 252 return true; 253 253 }
Note: See TracChangeset
for help on using the changeset viewer.