- Timestamp:
- May 15, 2010, 6:12:13 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/rocket/src/modules/weapons/RocketController.h
r6903 r6905 53 53 virtual void tick(float dt); 54 54 SimpleRocket* getRocket(){return this->rocket;}; 55 void setTarget( Pawn* target);55 void setTarget(WorldEntity* target); 56 56 protected: 57 57 void moveToPosition(const Vector3& target); 58 void setTargetPosition(); 59 void moveToTargetPosition(); 58 60 59 61 private: 60 62 SimpleRocket* rocket; 63 Vector3 targetPosition_; 61 64 WeakPtr<PlayerInfo> player_; 62 65 int haha; 63 WeakPtr< Pawn> target_;66 WeakPtr<WorldEntity> target_; 64 67 65 68
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