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Ignore:
Timestamp:
Jan 30, 2006, 10:24:20 AM (18 years ago)
Author:
rennerc
Message:

fire over network works again

File:
1 edited

Legend:

Unmodified
Added
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  • branches/network/src/world_entities/playable.h

    r6804 r6861  
    5454    /** @return a List of Events in PEV_* sytle */
    5555    inline const std::list<int>& getEventList() { return this->events; };
     56   
     57    int       writeSync(const byte* data, int length, int sender);
     58    int       readSync(byte* data, int maxLength );
     59    bool      needsReadSync();
    5660
    5761  protected:
     
    6872
    6973    bool                  bFire;              //!< If the Ship is firing.
     74    int                   oldFlags;           //!< Used for synchronisation
    7075
    7176};
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