Changeset 6853 in orxonox.OLD for trunk/src/story_entities/story_entity.h
- Timestamp:
- Jan 30, 2006, 3:40:05 AM (18 years ago)
- File:
-
- 1 edited
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trunk/src/story_entities/story_entity.h
r6841 r6853 67 67 /** gets the story id of the current entity @returns story id */ 68 68 inline int getNextStoryID() { return this->nextStoryID; } 69 /** sets the descroption of this StoryEntity @param name name */ 70 inline void setDescription(const char* description) { this->description = description; } 69 inline void setDescription(const char* description); 71 70 /** @returns the description of this StoryEntity */ 72 71 inline const char* getDescription() { return this->description; } … … 76 75 inline bool isContainedInMenu() { return this->bMenuEntry; } 77 76 /** sets the menu item image of this StoryEntity @param name name */ 78 inline void setMenuItemImage(const char* image) { this->menuItemImage = image; }77 inline void setMenuItemImage(const char* image); 79 78 /** @returns the menu item image of this StoryEntity */ 80 79 inline const char* getMenuItemImage() { return this->menuItemImage; } 81 /** sets the menu screenshoot of this StoryEntity @param name name */ 82 inline void setMenuScreenshoot(const char* image) { this->menuScreenshoot = image; } 80 inline void setMenuScreenshoot(const char* image); 83 81 /** @returns the menu screenshoot of this StoryEntity */ 84 82 inline const char* getMenuScreenshoot() { return this->menuScreenshoot; } … … 94 92 int storyID; //!< this is the number of this entity, identifying it in a list/tree... 95 93 int nextStoryID; //!< if this entity has finished, this entity shall be called 96 c onst char* description;//!< the description of the StoryEntity97 c onst char* menuItemImage;//!< the item image of the StoryEntity98 c onst char* menuScreenshoot;//!< the screenshoot of the StoryEntity94 char* description; //!< the description of the StoryEntity 95 char* menuItemImage; //!< the item image of the StoryEntity 96 char* menuScreenshoot; //!< the screenshoot of the StoryEntity 99 97 bool bMenuEntry; //!< If true, this GameWorld apears in the SimpleMenu: SimpleMenu specific 100 98 };
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