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Ignore:
Timestamp:
May 3, 2010, 4:57:54 PM (14 years ago)
Author:
jo
Message:

enhanced level, Teamspawnpoints - almost playable version

File:
1 edited

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  • code/branches/dynamicmatch/src/orxonox/gametypes/Dynamicmatch.h

    r6812 r6848  
    6464            void resetSpeedFactor(WeakPtr<Engine>* ptr); 
    6565            void tick (float dt);// used to end the game
    66             //three different parties   TODO const machen!     
     66            SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const;
     67            //three different parties   
    6768            int chaser;
    6869            int piggy;
     
    7879            unsigned int numberOf[3]; //array to count number of chasers, pigs, killers
    7980            float pointsPerTime;
    80             float gameTime_;   // from UnderAttack better: use gametype interface!!!
     81            float gameTime_;   // from UnderAttack
    8182            bool gameEnded_; // true if game is over
    8283            int timesequence_; //used for countdown
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