- Timestamp:
- May 3, 2010, 4:57:54 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/dynamicmatch/src/orxonox/gametypes/Dynamicmatch.h
r6812 r6848 64 64 void resetSpeedFactor(WeakPtr<Engine>* ptr); 65 65 void tick (float dt);// used to end the game 66 //three different parties TODO const machen! 66 SpawnPoint* getBestSpawnPoint(PlayerInfo* player) const; 67 //three different parties 67 68 int chaser; 68 69 int piggy; … … 78 79 unsigned int numberOf[3]; //array to count number of chasers, pigs, killers 79 80 float pointsPerTime; 80 float gameTime_; // from UnderAttack better: use gametype interface!!!81 float gameTime_; // from UnderAttack 81 82 bool gameEnded_; // true if game is over 82 83 int timesequence_; //used for countdown
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