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Ignore:
Timestamp:
Jan 25, 2006, 11:27:35 AM (20 years ago)
Author:
patrick
Message:

network: war of the model names

File:
1 edited

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  • branches/network/src/world_entities/world_entity.h

    r6512 r6687  
    111111  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
    112112  const char*             md2TextureFileName; //!< the file name of the md2 model texture, only if this
     113  const char*             modelLODName;       //!< the name of the model lod file
    113114  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
    114115
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