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Ignore:
Timestamp:
Jan 24, 2006, 3:02:19 PM (18 years ago)
Author:
patrick
Message:

network: now every entity gets a network uniqueID

File:
1 edited

Legend:

Unmodified
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  • branches/network/src/lib/network/network_game_manager.h

    r6668 r6672  
    143143
    144144
    145 
    146145  private:
    147146    std::vector<clientBuffer>     outBuffer;
    148147    //clientBuffer                  allOutBuffer;
    149148    static NetworkGameManager*    singletonRef;
    150 
    151     int                           newUniqueID;
    152149    bool                          hasRequestedWorld;
    153150};
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