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Ignore:
Timestamp:
Jan 23, 2006, 12:08:34 PM (18 years ago)
Author:
patrick
Message:

network: synchronizeable and network manager start of new concept implementation

File:
1 edited

Legend:

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  • branches/network/src/lib/network/network_manager.h

    r6341 r6654  
    5151    void synchronize();
    5252
     53    inline NetworkStream* getDefaultSyncStream() { return this->defaultSyncStream; }
     54
     55
    5356  private:
    5457    NetworkManager();
     
    5962    const std::list<BaseObject*>*    syncList;                // list of synchronizeables
    6063    static NetworkManager*           singletonRef;            //!< Pointer to the only instance of this Class
    61     NetworkStream*                   tmpStream;               //!< FIXME: this is only for testing purposes
     64    NetworkStream*                   defaultSyncStream;       //!< FIXME: this is only for testing purposes
    6265    int                              hostID;                  //!< The Host-ID of the Manager
    6366    bool                             bGameServer;             //!< true if it is a server
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