- Timestamp:
- Mar 16, 2010, 1:49:16 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/gamestate/src/libraries/core/input/InputManager.h
r6417 r6537 38 38 39 39 #include "util/Singleton.h" 40 #include "util/TriBool.h" 40 41 #include "core/WindowEventListener.h" 41 42 #include "InputState.h" … … 159 160 - The removal process is being postponed if InputManager::preUpdate() is currently running. 160 161 */ 161 bool destroyState(const std::string& name); 162 bool destroyState(const std::string& name); // tolua_export 162 163 163 164 //------------------------------- … … 196 197 OIS::InputManager* oisInputManager_; //!< OIS input manager 197 198 std::vector<InputDevice*> devices_; //!< List of all input devices (keyboard, mouse, joy sticks) 198 MouseMode::Value mouseMode_;//!< Currently applied mouse mode199 TriBool::Value exclusiveMouse_; //!< Currently applied mouse mode 199 200 200 201 // some internally handled states and handlers
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