Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jan 18, 2006, 2:54:04 AM (18 years ago)
Author:
bensch
Message:

trunk: water fake render :)

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/environments/water.cc

    r6522 r6523  
    120120void Water::draw() const
    121121{
    122   SkyBox::enableCubeMap();
    123 
    124  // this->waterShader->activateShader();
     122  //SkyBox::enableCubeMap();
     123
     124  glBindTexture(GL_TEXTURE_2D, 15);
     125  glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
     126
     127  glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
     128  glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
     129  glEnable(GL_TEXTURE_GEN_S);
     130  glEnable(GL_TEXTURE_GEN_T);
     131
     132  glEnable(GL_BLEND);
     133  glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
     134  // this->waterShader->activateShader();
    125135//  this->waterMaterial->select();
    126136  WorldEntity::draw();
Note: See TracChangeset for help on using the changeset viewer.