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Ignore:
Timestamp:
Jan 11, 2006, 5:06:43 PM (18 years ago)
Author:
patrick
Message:

network: playable creation fix

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/lib/network/network_game_manager.h

    r6424 r6493  
    7474    virtual void readDebug() const;
    7575
    76     void createEntity( ClassID classID, int owner = 0 );
     76    int createEntity( ClassID classID, int owner = 0 );
    7777    BaseObject* createEntity(const TiXmlElement* element);
    7878    void removeEntity( int uniqueID );
     
    8787
    8888    void requestCreateEntity(ClassID classID);
    89     void executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0);
     89    int executeCreateEntity(ClassID classID, int uniqueID = 0, int owner = 0);
    9090
    9191    void requestRemoveEntity(int uniqueID);
     
    100100
    101101    bool canCreateEntity(ClassID classID);
     102
     103    bool signalNewPlayer(int userId);
    102104
    103105    void resizeBufferVector(int n);
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