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Ignore:
Timestamp:
Jan 11, 2006, 3:35:24 PM (18 years ago)
Author:
rennerc
Message:

base_object.cc: fixed bug with sync

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/lib/network/network_game_manager.cc

    r6469 r6483  
    164164    SYNCHELP_WRITE_BYTE( b );
    165165    hasRequestedWorld = true;
    166     PRINTF(0)("the world is enough! id=%d\n", this->getUniqueID());
    167166    return SYNCHELP_WRITE_N;
    168167  }
     
    462461    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
    463462
    464     //NOTE: hack to prevent collision
     463    //HACK: hack to prevent collision
    465464    if ( b->isA(CL_WORLD_ENTITY) )
    466465    {
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