Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Jan 10, 2006, 1:56:38 PM (18 years ago)
Author:
patrick
Message:

network: implemented a better debug function

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/lib/network/network_game_manager.cc

    r6459 r6463  
    478478    PRINTF(0)("Fabricated %s with id %d\n", s->getClassName(), s->getUniqueID());
    479479
    480 
    481     if( !strcmp( s->getClassName(), "SkyBox"))
    482     {
    483       PRINTF(0)("==> Created the Sky!\n");
    484       (dynamic_cast<GameWorld*>(State::getCurrentStoryEntity()))->setSky( dynamic_cast<WorldEntity*>(s) );
    485     }
    486 //       this->sky = dynamic_cast<WorldEntity*>(created);
    487     if( !strcmp( s->getClassName(), "Terrain"))
    488     {
    489       PRINTF(0)("==> Created the Terrain\n");
    490 //       this->terrain = dynamic_cast<Terrain*>(created);
    491 //       CDEngine::getInstance()->setTerrain(terrain);
    492     }
    493 
    494480    return b;
    495481  }
Note: See TracChangeset for help on using the changeset viewer.