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Ignore:
Timestamp:
Dec 19, 2007, 5:04:07 AM (16 years ago)
Author:
landauf
Message:
  • added very bad collision detection (presentation hack :D)
  • added explosions
  • fixed bug in ParticleInterface (it tried to delete SceneManager)

AND:

  • fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/particle/ParticleInterface.h

    r621 r646  
    2222        ~ParticleInterface( void );
    2323        void addToSceneNode( Ogre::SceneNode* sceneNode );
    24         void dettachFromSceneNode( void );
     24        void detachFromSceneNode( void );
    2525        Ogre::ParticleEmitter* getEmitter ( int emitterNr );
    2626        void newEmitter ( void );
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