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Ignore:
Timestamp:
Dec 19, 2007, 5:04:07 AM (16 years ago)
Author:
landauf
Message:
  • added very bad collision detection (presentation hack :D)
  • added explosions
  • fixed bug in ParticleInterface (it tried to delete SceneManager)

AND:

  • fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/FICN/src/orxonox/objects/Projectile.h

    r643 r646  
    1313        public:
    1414            Projectile(SpaceShip* owner = 0);
    15             ~Projectile();
     15            virtual ~Projectile();
    1616            void destroyObject();
     17            virtual void tick(float dt);
    1718
    1819        private:
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